Red Vector Games
Crosslane
A three-lane runner told across six chapters. The landscape and the vehicle change with the story — on foot through the wheatbelt, a bicycle on the coast road, a racer at dusk.
What it is
Three lanes, three verbs: change lane, jump, slide. Nothing else is added as the game goes on. What changes is where you are and what you are riding — six chapters, six landscapes, and a vehicle for each that is faster than the last and worse at everything else. A racer covers ground a runner cannot, and threads a gap a runner would have walked through.
There is no hand-placed level content anywhere in the game. Every row of hazards is generated, under rules that guarantee a way through exists and that it is reachable from where you actually are — so a run can be hard, but it cannot be unfair.
What it does not do
- No adverts. None, anywhere, ever.
- No third-party trackers. There is no advertising SDK and no third-party analytics SDK in the app.
- No advertising identifier. Crosslane never reads your IDFA or Android advertising ID.
- No account required. The whole game is playable without giving us anything. An account is offered later, and only so your progress can follow you to a new phone.
What the game does collect, and why, is set out in full in the privacy policy.
Availability
Crosslane is in development for iPhone and Android and has not been released yet. It will be published by Lumen Labs Limited under our games imprint, Red Vector Games.
Support
Questions, problems, or a request to delete your data: Crosslane support, or write to support@lumenlabshq.com.